![new dark noise compilaion new dark noise compilaion](https://www.astateoftrancelive.com/wp-content/uploads/edd/2017/08/asot-ibiza-2017-compilation-album.jpg)
#NEW DARK NOISE COMPILAION MOD#
all unwanted content will go into a "bin" type mod where you can get the stuff that doesn't fit in or I'm not planning on adding into their big merge into my mega mod for cdda but this will take time and I plan on adding a lot of content all round I need to know what I'm working with to have a direction to start, I have started some additional content mods that will be included I will add more so this will work. a lot of mods will get striped into other mods entirely or by pieces. it might get a bit confusing, to begin with.
![new dark noise compilaion new dark noise compilaion](https://f4.bcbits.com/img/a3147796449_5.jpg)
however, food will be different from other mods. you will see name changes to include other mods to make it kinda like the bionic package but not one type of item. the goal is to bring down the number of mods. I hope to start the merging process soon with a bunch of prs.
![new dark noise compilaion new dark noise compilaion](https://www.photonics.com/images/Web/Articles/2010/9/17/WEBEXdarkcurrent3.jpg)
It is currently, at 0.1.5, not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc.), 49 NO Mods, 8 sound packs.